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Game Objective

To win a battle in Pixelmon TCG (PPTCG), push the fireball towards your opponent to defeat them. Players push the fireball back and forth by dealing damage to each other with Mons and Spells.

Game Flow: Turns

A game of PPTCG proceeds in turns, with each player going through the following phases:

PhaseDescription
Start PhaseThe current player draws a card.
Some card effects activate.
Main PhasePlayers can play spells, summon Mons, and attack during this phase.
End PhaseSome card effects activate. After this phase, the turn is passed.

Game Zones

Game zones

A. Battlefield: 5 slots for each player to place summoned Mons. These slots also form lanes where Mons will fight.

B. Graveyard: Where discarded or destroyed cards go.

C. Suspend Zone: Mons that are suspended will be stored here. This is open information for both players.

D. Your Hand: Where each player holds their cards.

E. Health track: Shows position of the fireball and both player's health left.

F. Mana scale: Shows the current mana point.

Card Types

Mon Cards

Mon card example

A. Evo tier: Evolution tier number.

B. Element: Element the card belongs to.

C. Mana cost: Mana required to play this Mon.

D. ATK: Mon's Attack points

E. HP: Mon's Health points.

F. Effect: Describes abilities of the Mon.

Spell Cards

Spell card example

A. Element: Element the card belongs to.

B. Mana Cost: Mana required to play this card.

C. Effect: Describes abilities of the card.

Playing Mons and Spells cards

Evolution

Suspend

Mana Scale and Passing Turns

Mana scale

Combat

Sequencing of actions during your turn

Sudden death

Winning the game

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